PonySaurus Rex

Member for 1521021180

86 Posts & Comments


PonySaurus Rex 1603284215

Because I made it look like the NVG from Half-Life: Opposing Force, besides there's this magical thing called "editing" if you don't like the intensity/saturation.

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PonySaurus Rex 1601378542

it has, read the whole description

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PonySaurus Rex 1601317433

grounderik goes wild when frames drop below 15-20

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PonySaurus Rex 1601317301

unfortunately, making jets wouldn't make sense for now, but making helicopters would tho ;)

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PonySaurus Rex 1591249815

yes they still are functional

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PonySaurus Rex 1589550186

rename "Tail1" to something else

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PonySaurus Rex 1588574446

Oh that one, that model isn't supposed to be there in the first place.

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PonySaurus Rex 1588473931

Can you specify what material/texture is missing? I don't remember a texture named "FLAT CAP" being on there.

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PonySaurus Rex 1588388377

It appears to be fine on my end, make sure you're not in a project where there could be conflicting models with the same name. I recommend making an entirely new project, and make sure it's on Unity 2018 and is on the latest VRCSdk.

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PonySaurus Rex 1588385904

thanks for the feedback, I'll have it fixed ASAP

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PonySaurus Rex 1584677032

try to use the example scene

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PonySaurus Rex 1584055048

you can adjust the zoom by hitting the "cycle zoom" emote, it has 3 zoom settings, you can edit the animator and adjust the first zoom setting to the lowest value if you want

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PonySaurus Rex 1584035078

yes, it has to be named properly, otherwise the animators won't work

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PonySaurus Rex 1584028438

take a look at the example scene provided

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PonySaurus Rex 1581861441

it's an emote on the playermodel with the AWP (CT)

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PonySaurus Rex 1566042483

@starrybutter yes I've fixed it recently as well as my other ones

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PonySaurus Rex 1565518055

@Yuno42 it's part of an emote you can switch to, also if you haven't noticed yet, the rest of the DL is on the link inside the package

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PonySaurus Rex 1565512124

@willis8080 no problem ;-)

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PonySaurus Rex 1565468234

If this is another search and rescue operation I'm gonna be pissed

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PonySaurus Rex 1563544220

@willis8080, why thank you, though technically these aren't my models, I merely ported em to this game, but thanks anyway ^_^

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PonySaurus Rex 1560237974

@willis8080 yeah I can do that, but the in game weapon models for the chinese are a bit too low poly

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PonySaurus Rex 1560095742

@Northernsoul01 Same here...

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Commented on unknown content 😴
PonySaurus Rex 1558652528

noice ^.^

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PonySaurus Rex 1557821410

yeah it's because of the new unity 2017, haven't updated this thing tho

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PonySaurus Rex 1550291100

@PortalScout I believe the new vrcsdk allows for up to 70k polygons, and i think mine's just under that ~ 40k something. Also if u haven't upgraded ur unity to the 2017 variant, that's also probably it. Get the new unity 2017 version + new unity sdk.

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PonySaurus Rex 1550291009

@coolfox24 I suggest making a new project and just try and re-import everything there and try to upload

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PonySaurus Rex 1550290955

@MadKlauss are you using a vive or an oculus? Cuz I use an Oculus and the best way to hold your controllers with my avatars is to just hold em as you were holding an actual gun i.e. grip your controllers. As for Vive users, I'm not entirely sure how you hold that thing...

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PonySaurus Rex 1549200647

@ESPER try updating your unity sdk and make sure you're using Unity version 2017.4.15f1. And also whenever it pauses out for you after you clicked on the "Build & Publish" button, make sure to unpause it on the center top right of your unity screen. It's by the buttons with the "play" and "pause" buttons.

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